<Hello World!/>

I’m a Game Development Student

From idea to digital reality - I build games and systems from the ground up. Focused on gameplay programming, technology, and design.

Projects

About Me

Who I Am

Photo of Hampus Carlstrom Svanberg

I am a Year 3 game development student focused on gameplay programming and collaborative production. I love turning early ideas into playable prototypes that feel great and tell a story.

Gameplay programmer System tinkerer LAN enthusiast

Currently Into

  • Designing responsive gameplay systems with Unity and C#.
  • Experimenting with LAN/network setups to keep co-op smooth.
  • Automating my home lab with Proxmox, Docker, and monitoring.

Outside The Screen

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Goal for Year 3: ship a polished multiplayer prototype ready for internship applications and portfolio showcases.

Skills

Blending gameplay engineering with infrastructure know-how to keep builds stable, performant, and easy for teammates to iterate on.

Unity & C# Git / GitHub DevOps curious

Core Stack

  • Gameplay systems in Unity
  • C# architecture & tooling
  • Version control workflows

Tooling & Ops

  • Docker containers & services
  • Proxmox homelab automation
  • CI scripting & deployment

Creative Extras

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Proficiency (My opinion)

  • Docker
  • GitHub
  • C#
  • Unity
  • HTML/CSS/JS
  • Python
  • PHP
  • Proxmox
  • Ubuntu/Debian
  • Windows 10-11
  • Aseprite
  • Photoshop

Education

LBS Stockholm Sodra — Teknikprogrammet (Game Development)

Hands-on studies blending gameplay programming, production pipelines, and tech-focused electives with industry style collaboration.

  • 2023 – 2026
  • Game Dev Track
  • Stockholm, Sweden

Focus Areas

  • Gameplay programming in Unity & C#
  • Systems design, networking, and tooling
  • Collaborative project production with agile sprints
  • Art and audio fundamentals for cross-disciplinary teamwork

Highlights

  • Led prototypes showcased during school open house events
  • Built LAN multiplayer foundations used by project teams
  • Maintained shared Git/GitHub workflows for class projects
  • Organised playtest sessions and documented learnings
Year 1 Foundation courses, first Unity prototypes
Year 2 Team productions, networking experiments, public demos
Year 3 Capstone project, internship preparation, polishing the portfolio

Contact

Resume/CV

Download or view my resume when it’s ready.

Open Resume